@tamb/gamegrid
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    Interface IConfig

    Constructor bundle for GameGrid.

    const gg = new GameGrid({ matrix: rowsOfCells, options: { infiniteX: true }, state: { activeCoords: [3, 0] } }, rootEl);
    
    interface IConfig {
        matrix: ICell[][];
        options?: IOptions;
        state?: IState | IDefaultState;
    }
    Index

    Properties

    matrix: ICell[][]
    options?: IOptions