@tamb/gamegrid
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    Interface IDefaultState

    Allowed fields when merging initial grid GameGrid state.

    const grid = new GameGrid({
    matrix,
    state: { activeCoords: [1, 0], currentDirection: directionEnum.RIGHT },
    });
    interface IDefaultState {
        activeCoords?: number[];
        currentDirection?: string;
        future?: number[][];
        moves?: number[][];
        prevCoords?: number[];
        region?: IRegionTile | null;
        rendered?: boolean;
        zoom?: IZoomBounds | null;
    }
    Index
    activeCoords?: number[]
    currentDirection?: string
    future?: number[][]
    moves?: number[][]
    prevCoords?: number[]
    region?: IRegionTile | null
    rendered?: boolean
    zoom?: IZoomBounds | null