@tamb/gamegrid
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    Interface IState

    activeCoords, prevCoords, and cell coords use [x, y] → column, then row (matrix[row][col]matrix[y][x]).

    interface IState {
        activeCoords: number[];
        currentDirection?: string;
        moves: number[][];
        prevCoords: number[];
        rendered?: boolean;
    }
    Index

    Properties

    activeCoords: number[]

    Current focus column x, then row y. Same order as GameGrid.setActiveCell.

    currentDirection?: string

    Last cardinal direction string (directionEnum.UP, directionEnum.DOWN, ...).

    moves: number[][]

    History of [x,y] coords; length capped by IOptions.rewindLimit.

    prevCoords: number[]

    Last position before activeCoords updated.

    rendered?: boolean

    true after GameGrid.render.