Current focus column x, then row y. Same order as GameGrid.setActiveCell.
OptionalcurrentLast cardinal direction string (directionEnum.UP, directionEnum.DOWN, ...).
Oldest-first coords undone by GameGrid.rewind / GameGrid.rewindTo. GameGrid.unrewind / GameGrid.unrewindTo replay this stack. Cleared when a new cell lands (a real move, click, or GameGrid.moveTo step). Blocked stays do not clear it.
Chronological trail of landed [x, y] coords, oldest first.
Includes the current cell. Length is capped by IOptions.rewindLimit.
Blocked attempts are not recorded. Use GameGrid.rewind / GameGrid.rewindTo.
Last position before activeCoords updated.
Last known region tile when IOptions.regionDivisions is set; otherwise null.
Optionalrenderedtrue after GameGrid.render.
Current viewport window; null when zoom is cleared.
activeCoords,prevCoords, and cellcoordsuse[x, y]→ column, then row (matrix[row][col]→matrix[y][x]).Example