@tamb/gamegrid
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    Variable gameGridEventsEnumConst

    gameGridEventsEnum: {
        BOUNDARY: string;
        BOUNDARY_X: string;
        BOUNDARY_Y: string;
        CELLS_REFRESHED: string;
        CREATED: string;
        DESTROYED: string;
        MOVE_BLOCKED: string;
        MOVE_COLLISION: string;
        MOVE_DETTACH: string;
        MOVE_DOWN: string;
        MOVE_LAND: string;
        MOVE_LEFT: string;
        MOVE_RIGHT: string;
        MOVE_UP: string;
        REGION_CHANGE: string;
        RENDERED: string;
        REWIND: string;
        UNREWIND: string;
        WRAP: string;
        WRAP_X: string;
        WRAP_Y: string;
        ZOOM_CLEARED: string;
        ZOOM_EDGE: string;
        ZOOM_EXIT: string;
        ZOOM_SET: string;
    } = gridEventsEnum

    Compatibility alias exporting the identical object references as gridEventsEnum.

    Type Declaration

    window.addEventListener(gameGridEventsEnum.MOVE_LAND, handler);