How cautiously an NPC acts. Callers choose this; the brains do not store it.
import type { Difficulty } from "@tamb/gamegrid/npc";const difficulties: Difficulty[] = ["dumb", "normal", "smart"]; Copy
import type { Difficulty } from "@tamb/gamegrid/npc";const difficulties: Difficulty[] = ["dumb", "normal", "smart"];
How cautiously an NPC acts. Callers choose this; the brains do not store it.