Hider and seeker decisions for @tamb/gamegrid/npc.
The caller owns the board, the actors, and the move. These functions return
a direction, or "taunt" when the caller passed taunt: true.
Keep one NpcMemory per seeker and pass that same object every tick.
Hider and seeker decisions for
@tamb/gamegrid/npc. The caller owns the board, the actors, and the move. These functions return a direction, or"taunt"when the caller passedtaunt: true. Keep one NpcMemory per seeker and pass that same object every tick.Example: One tick for a seeker and a hider