@tamb/gamegrid
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    Interface IRefsObject

    Live references after GameGrid.render; cells[y][x] matches GameGrid.getMatrix.

    const root = grid.refs.container;
    const painted = grid.refs.cells[0][1]?.current; // mounted node at [1, 0]
    interface IRefsObject {
        cells: ICell[][];
        container: HTMLElement | null;
        rows: IRow[];
    }
    Index
    cells: ICell[][]
    container: HTMLElement | null
    rows: IRow[]