Live references after GameGrid.render; cells[y][x] matches GameGrid.getMatrix.
cells[y][x]
const root = grid.refs.container;const painted = grid.refs.cells[0][1]?.current; // mounted node at [1, 0] Copy
const root = grid.refs.container;const painted = grid.refs.cells[0][1]?.current; // mounted node at [1, 0]
Live references after GameGrid.render;
cells[y][x]matches GameGrid.getMatrix.Example