@tamb/gamegrid
    Preparing search index...

    Interface ICellRefresh

    One tile for GameGrid.refreshCells: identity plus optional replacement data.

    grid.setCell([1, 2], { type: cellTypeEnum.OPEN });
    grid.refreshCells({ coords: [1, 2] });
    grid.refreshCells({ coords: [1, 2], cell: { type: cellTypeEnum.OPEN } });
    
    interface ICellRefresh {
        cell?: ICell;
        coords: number[] | readonly [number, number];
    }
    Index
    cell?: ICell

    When provided, stored on the matrix before the cell node is rebuilt.

    coords: number[] | readonly [number, number]

    World [x, y] — same order as GameGrid.setCell.